Agile Product Owner Training Course

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Course Overview on Agile Product Owner

Agile is a business process that emphasises highly reactive adaptable teams. First developed in the software industry, agile has now been applied to many industries both for project management and regular business processes. Scrum is the most popular form of Agile Project Management. It has clearly defined roles and processes. An Agile Product Owner is responsible for the high-level vision and goals of the project, managing the product backlog, understanding, anticipating, and prioritizing client needs, overseeing development stages, and acting as the primary liaison between stakeholders and teams.

What You Will Learn

This course prepares a Product Owner to understand and use Scrum processes to create a product roadmap to ensure that the team meets the high-level goals for a project. The prospective product owner will also learn how to define the high-level vision and goals for a project, manage the product backlog, understand, anticipate, and prioritise client needs, oversee development stages, and act as the primary liaison between stakeholders and teams. 

Audience

Key stakeholders in projects managed using Agile methodology.

Pre-Requisites

Agile Fundamentals: Scrum with Kanban

Course Outline / Curriculum

Module 1: Introduction to Agile Product Owner 

Module 2: Create a Product Vision

  • The Four Steps to Create a Product Vision

Module 3: Identify 'People Requirements'

  • The Four Main Actors in Scrum

Module 4: Form the Team

  • Skills
  • Working with HR when Forming a Scrum Team

Module 5: Developing Epic Stories

Module 6: Product Backlog

Module 7: Working with Product Backlog

  • DEEP
  • Grooming the Product Backlog
  • Prioritizing the Product Backlog

Module 8: Release Planning

  • Release Prioritization Methods
  • Release Planning Schedule
  • Sprint Length
  • Target Customers for Release
  • Refined Prioritized Product Backlog

Module 9: User Stories

  • Creating a User Story
  • User Story Acceptance Criteria
  • INVEST Criteria for User Stories

Module 10: Approve, Estimate, and Commit User Stories

  • Planning Poker
  • Fist of Five
  • Points for Cost Estimation
  • Wideband Delphi
  • Relative Sizing and Story Points
  • Affinity Estimation
  • Estimate Range

Module 11: Create and Estimate Tasks

  • Sprint Planning Meeting
  • Index Cards
  • Decomposition
  • Dependency Tree
  • Output from the Sprint Planning Meeting
  • Task Estimation from the Sprint Planning Meeting
  • Estimation Criteria

Module 12: Create Sprint Backlog

  • Sprint Backlog
  • Sprint Burndown Chart
  • Sprint Velocity

Module 13: Demonstrate and Validate Sprint

  • Sprint Review Meeting
  • Accepted Deliverables
  • Rejected Deliverables

Module 14: Ship Deliverables

  • What to Ship
  • Working Deliverables Agreement
  • Working Deliverables
  • Product Releases
  • Piloting Plan

Module 15: Retrospective